
If you haven’t already guessed, Plants vs Zombies: Garden Warfare–a
game where teams of anthropomorphic flora take on the heavily armed
undead–is not your typical third-person shooter. Sure, this spin-off
from the Plants vs Zombies tower defense titles may borrow elements from
established games like Gears of War and Battlefield, but it’s also
trying to chart it’s own course through the crowded shooter market by
creating an experience that remains true to the series’ offbeat, goofy
roots (pun intended).
At a recent hands-on session with the game’s offline cooperative
mode, it also seemed clear to me that developer PopCap is trying to mix
established shooter mechanics with a more newcomer friendly and, dare I
say, casual approach to things like levelling up and unlocking new
features or weapons. So in what ways does Garden Warfare try to creep
away from typical shooters?
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