The beating heart of this cross-media obsession is, in my view, video games. Over the past decade, games have become an increasingly understood (if not always explicitly acknowledged) component of the media landscape, particularly as people who were raised with games begin to create their own art, or analyze it.11 In this video essay at Press Play, film scholar Matthias Stork documents the often symbiotic relationship between games and film. It’s not just action blockbusters that use video game aesthetics, either: Stork points out the “side-scroller” camera common to games like Super Mario Bros. being used by arthouse auteur Wes Anderson in his superb The Fantastic Mr. Fox. And video games have been consistently interested in the apocalypse for years—which is appropriate, as they may be the best medium to deal with the subject.
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